﻿using System;
namespace PFD
{
    partial class MainForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        private System.Windows.Forms.MainMenu mainMenu1;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            gps.Dispose();
            gsensor.Dispose();
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.Windows.Forms.MenuItem myExitMenuItem;
            System.Windows.Forms.MenuItem menuItem1;
            System.Windows.Forms.MenuItem menuItem2;
            System.Windows.Forms.MenuItem menuItem5;
            this.menuModeSimulated = new System.Windows.Forms.MenuItem();
            this.menuModeReal = new System.Windows.Forms.MenuItem();
            this.menuFilterNone = new System.Windows.Forms.MenuItem();
            this.menuFilterFloatingAverage = new System.Windows.Forms.MenuItem();
            this.menuItem8 = new System.Windows.Forms.MenuItem();
            this.menuDisplayFrameRate = new System.Windows.Forms.MenuItem();
            this.menuItem3 = new System.Windows.Forms.MenuItem();
            this.menuOffsetReset = new System.Windows.Forms.MenuItem();
            this.menuOffsetSet = new System.Windows.Forms.MenuItem();
            this.menuItem4 = new System.Windows.Forms.MenuItem();
            this.menuItem6 = new System.Windows.Forms.MenuItem();
            this.menuModeUseDirectX = new System.Windows.Forms.MenuItem();
            this.menuModeUseOpenGL = new System.Windows.Forms.MenuItem();
            this.mainMenu1 = new System.Windows.Forms.MainMenu();
            this.timerSceneUpdate = new System.Windows.Forms.Timer();
            this.timerKeepAlive = new System.Windows.Forms.Timer();
            myExitMenuItem = new System.Windows.Forms.MenuItem();
            menuItem1 = new System.Windows.Forms.MenuItem();
            menuItem2 = new System.Windows.Forms.MenuItem();
            menuItem5 = new System.Windows.Forms.MenuItem();
            this.SuspendLayout();
            // 
            // myExitMenuItem
            // 
            myExitMenuItem.Text = "Exit";
            myExitMenuItem.Click += new System.EventHandler(this.myExitMenuItem_Click);
            // 
            // menuItem1
            // 
            menuItem1.MenuItems.Add(menuItem2);
            menuItem1.MenuItems.Add(menuItem5);
            menuItem1.MenuItems.Add(this.menuItem8);
            menuItem1.MenuItems.Add(this.menuDisplayFrameRate);
            menuItem1.MenuItems.Add(this.menuItem3);
            menuItem1.MenuItems.Add(this.menuItem4);
            menuItem1.MenuItems.Add(this.menuItem6);
            menuItem1.Text = "Menu";
            // 
            // menuItem2
            // 
            menuItem2.MenuItems.Add(this.menuModeSimulated);
            menuItem2.MenuItems.Add(this.menuModeReal);
            menuItem2.Text = "Mode";
            // 
            // menuModeSimulated
            // 
            this.menuModeSimulated.Checked = true;
            this.menuModeSimulated.Text = "Simulated";
            this.menuModeSimulated.Click += new System.EventHandler(this.OnMenuModeSimulated);
            // 
            // menuModeReal
            // 
            this.menuModeReal.Text = "Real";
            this.menuModeReal.Click += new System.EventHandler(this.OnMenuModeReal);
            // 
            // menuItem5
            // 
            menuItem5.MenuItems.Add(this.menuFilterNone);
            menuItem5.MenuItems.Add(this.menuFilterFloatingAverage);
            menuItem5.Text = "Filter";
            // 
            // menuFilterNone
            // 
            this.menuFilterNone.Checked = true;
            this.menuFilterNone.Text = "None";
            this.menuFilterNone.Click += new System.EventHandler(this.OnMenuFilterNone);
            // 
            // menuFilterFloatingAverage
            // 
            this.menuFilterFloatingAverage.Text = "Floating Average";
            this.menuFilterFloatingAverage.Click += new System.EventHandler(this.OnMenuFilterFloatingAverage);
            // 
            // menuItem8
            // 
            this.menuItem8.Text = "-";
            // 
            // menuDisplayFrameRate
            // 
            this.menuDisplayFrameRate.Text = "Display Frame Rate";
            this.menuDisplayFrameRate.Click += new System.EventHandler(this.OnMenuDisplayFPS);
            // 
            // menuItem3
            // 
            this.menuItem3.MenuItems.Add(this.menuOffsetReset);
            this.menuItem3.MenuItems.Add(this.menuOffsetSet);
            this.menuItem3.Text = "Offset";
            // 
            // menuOffsetReset
            // 
            this.menuOffsetReset.Text = "Reset";
            this.menuOffsetReset.Click += new System.EventHandler(this.OnMenuOffsetReset);
            // 
            // menuOffsetSet
            // 
            this.menuOffsetSet.Text = "Set";
            this.menuOffsetSet.Click += new System.EventHandler(this.OnMenuOffsetSet);
            // 
            // menuItem4
            // 
            this.menuItem4.Text = "-";
            // 
            // menuItem6
            // 
            this.menuItem6.MenuItems.Add(this.menuModeUseDirectX);
            this.menuItem6.MenuItems.Add(this.menuModeUseOpenGL);
            this.menuItem6.Text = "3D Mode";
            // 
            // menuModeUseDirectX
            // 
            this.menuModeUseDirectX.Text = "Use DirectX";
            this.menuModeUseDirectX.Click += new System.EventHandler(this.menuModeUseDirectX_Click);
            // 
            // menuModeUseOpenGL
            // 
            this.menuModeUseOpenGL.Text = "Use OpenGL";
            this.menuModeUseOpenGL.Click += new System.EventHandler(this.menuModeUseOpenGL_Click);
            // 
            // mainMenu1
            // 
            this.mainMenu1.MenuItems.Add(myExitMenuItem);
            this.mainMenu1.MenuItems.Add(menuItem1);
            // 
            // timerSceneUpdate
            // 
            this.timerSceneUpdate.Interval = 50;
            this.timerSceneUpdate.Tick += new System.EventHandler(this.timer1_Tick);
            // 
            // timerKeepAlive
            // 
            this.timerKeepAlive.Enabled = true;
            this.timerKeepAlive.Tick += new System.EventHandler(this.timerKeepAlive_Tick);
            // 
            // MainForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
            this.AutoScroll = true;
            this.ClientSize = new System.Drawing.Size(240, 294);
            this.Location = new System.Drawing.Point(0, 0);
            this.Menu = this.mainMenu1;
            this.Name = "MainForm";
            this.Text = "PFD";
            this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
            this.Resize += new System.EventHandler(this.TestForm_Resize);
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Timer timerSceneUpdate;
        private System.Windows.Forms.MenuItem menuModeSimulated;
        private System.Windows.Forms.MenuItem menuModeReal;
        private System.Windows.Forms.MenuItem menuFilterNone;
        private System.Windows.Forms.MenuItem menuFilterFloatingAverage;
        private System.Windows.Forms.MenuItem menuItem8;
        private System.Windows.Forms.MenuItem menuDisplayFrameRate;
        private System.Windows.Forms.Timer timerKeepAlive;
        private System.Windows.Forms.MenuItem menuItem3;
        private System.Windows.Forms.MenuItem menuOffsetReset;
        private System.Windows.Forms.MenuItem menuOffsetSet;
        private System.Windows.Forms.MenuItem menuItem4;
        private System.Windows.Forms.MenuItem menuItem6;
        private System.Windows.Forms.MenuItem menuModeUseDirectX;
        private System.Windows.Forms.MenuItem menuModeUseOpenGL;
    }
}

